research: length/complexity of “Monkey Island 1″

ok, I finally finished it. (thank god I have this one off my back ;) ) I can’t claim it’s 100% error free (I’m too busy at the moment to have a clear head / the time to recheck it several times, to be absolutely sure ;) in case you find something, please drop me note)

130513_length_research_MONKEY1

I didn’t upload an additional bigsized JPEG this time, so here is the vector PDF:
<130513_length_research_MONKEY1>

just a note on the side: the blog will be updated every thursday night, from now on.


3D production: the main character

130507_Traube_wasser_icon

yay! ;)
ok, ok… he isn’t really 100%, but close… (some distinct details are still missing, so let’s say he is at 80%…. mhhh…well that doesn’t sound close at all ;) ), but it’ll have to do for now. Babette modeled the base character and walnut, I’ve modeled his “tools” and textured / shaded him.

here is a 360 lights test, the last step and final check of the shading process….


Status Report.

Hi everybody!

sorry, I’m running late with this weeks update…. my workload maxed out over the last weeks, so I had a hard time committing any time to mold. Writing this post almost feels like a luxury… even if it’s kinda work, too ;)

so what happened, whats the status?

  • I have worked on the main character over the last month and finished all accessories (“all” = three ;) ), and about 90% of the main body.. this process was screen captured almost all the way through, which brings me to…
  • … the editing of 3 short makingOf videos (of about 8? not totally sure yet..), which unfortunately caused a lot of collateral work (experimenting with capture codecs, designing/creating the intro and outro, finding fitting music, .. uhh …. lots of editing, and the usual nightmarish compression action.) – but i think they came out real nicely, so I’ll cross my fingers that at least someone’s gonna like them (i’ll prepare my fan, in case a shitstorm raises ;) ) I’ll post these monthly(maybe biweekly at best), one at the time, to give me a (slight) chance to keep up…
  • Babette finished the modeling and rigging of the ant, the next step will be UVs and shaders.
  • the size/length analysis of Monkey Island 1 is finished aswell, it just needs a final check or two before i am willing to post it.
  • and last but not least the story got a little bit of love, and I’m still somewhat stuck (design wise) on scene_01… other scenes progress nicely (slow though).

sooooo and whats next?

  • mhhh i’ll have to throw an eye on social networks :/ I’ve managed to avoid it completly until now (i’m not the social type anyway :D ), but i’ll give it a shot when there is some downtime.
  • I need to finish up the main character including ant, and create a nice teaser image.. and consequently finish recording / editing the first badge of makingOfs….
  • ..at the same time, start the 3D production of an approved background, and head towards a playable proof of concept.
  • lock down the story, and develope the game as rough prototype… (and that’s “in the far future”)

.. still a very long way to go….

that’s all folks!


rough side character sketches #16

design studies of various “roots”

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rough side character sketches #15

a new (and the final) version of the aubergine… the fly was more of a fun doodle, but in case we need a fitting design, it’s there. ;)…… mhhh… but when i think about it, the two could make a great team :)

130406_char_design_frank_and_fly


rough side character sketches #14

new versions of the goons…  a paradise for projected steak / meat textures  :)
130325_char_design_mafia_new_goons


pumpkin set concepts….

still sketching ….

130323_set_design_pumpkin_exterior

130323_set_design_pumpkin_interior


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