working title: MOLD

working title: MOLD

production blog

You can scroll the shelf using and keys

production crunch report #1 — > Preparations

February 23, 2014 , , , ,

.

Hi everybody!
has it already been a month? damn!

.

but finally…

… it has begun.

.

 140218_pilz_gross

We decided to move into production, starting in january’14. The goal was (and still is :) ) to create a playable (non-public) demo of the first 3 or 4 sets of the game. a proof of concept if you will.

But this also meant I finally had to finish and lock some of the set-designs. In december, I started sketching bashkit-like elements on paper, arranged/warped them digitally, and over-painted a lot until I was happy with the final layout..

140218_spotlightAnfang_new_layout_15b

.

Preparations..

.

one drawback of external help is clearly the amount of work needed to prepare all designs and references, to sketch and communicate changes, generally speaking to “produce”.

I broke up the set, added descriptions and references

140218_spoAnf_tasks1

140218_spoAnf_tasks2

The mushroom got moved to another set, that’s why its missing in the final layout.

140218_spoAnf_tasks3.

Every element got its own card in Trello  (which is a great, free (online) tool to organize and track everything.) with every info available, and additional references/links.

140218_trello

Thats all for now!
I will cover the actual process of creating some assets next time…

–s

Advertisements

What do you think?

Please keep your comments polite and on-topic.

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: