working title: MOLD

working title: MOLD

production blog

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About…

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….the game

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(the latest recording of the prototype [ v0.03.61 – 18.12.2014 ] )

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OK, what are we talking about?

“Mold” (which is still the working title of the game) is going to be a modern take on the classic Point&Click adventure genre. Developed in Unity (starting with PC and MAC releases), it will feature a strange mix of big-eyed, somewhat cute characters, living five feet below in a dark and mysterious environment. It’s a very sinister and mature theme carried by a strong frame of comedy (how philosophical :D ) , so despite its partial cuteness, the game is primarily aimed at adults.

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and without further ado, may I introduce ….. You.
(a rudimentary, but obviously extremely good looking grape, in case you are wondering)
Traube_auf_weiss_vorne
juicy, wasted, dumped and stuck in a nutshell…. searching for his best friend in a world rattled by its history.

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…. the people

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Stephan Haidacher (Story, 2D, 3D, Dev, and the rest)

photo_stephan_side_green_shirt

Stephan is currently working as a freelance 3D Artist out of Hamburg, Germany. As a Softimage generalist with over 15 years of experience and a strong specialisation in lighting/shading/compositing, his work field consists primarily of middle(virals&prints) and high-profile commercials (with an unintentionally ;) tendency for full CG stuff ). Most of the time he is working out of his 11 qm2 home office (about 3 qm2 are accessible) stacked with tech gimmicks which are supposed to make his life easier :)

He started working professionally around 1996 creating cg assets for mili*cough*tary simulators using stove sized E&S Unix workstations (which started to stutter if you broke the 100 polygon barrier (yes. one hundred)), until he switched to commercials and imagefilms back in 1997 using Softimage|3D (running on SGIs and Intergraph NT workstations). Stephan moved to Germany beginning of 2000 to work as a lighting/rendering supervisor for a children’s tv show (using Softimage|3D and later Maya/PRMan) until he re-entered the field of commercials around 2003.

his online portfolio is available at: www.shaidacher.com

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Babette Kahn (Story, 3D)

photo_babette

Babette is currently employed at OptixDigital in Hamburg as a lighting/shading/compositing Artist, working on high-profile commercials (and some vfx stuff). So while she can’t put the same amount of time into this insane undertaking of a project as her “always home & seldom working” cg boyfriend ;) , she was and still is invaluable when it comes to brainstorming and “thinking it over” sessions.

She started 1999 straight with Softimage|3D and basically sticked to it. Since then, she worked as 3D generalist for well-known german production companies like Fiftyeight3D and Spans&Partner.

her online portfolio is available at: www.babka.at

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